Initial commit2
This commit is contained in:
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import QtQuick 2.0
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import Sailfish.Silica 1.0
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GlassItem {
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property int active: 0 // 0 = empty; 1 = active; 2 = inactive
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property bool ghost: false
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property bool glowing: false
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id: dot
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width: Theme.paddingLarge
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height: width
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radius: dots === 0 ? 0.3 : 0 // 0 ? 0.2 : 0
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falloffRadius: dots === 0 ? 0.40 : 2 // 0 ? 0.25 : 2
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color: Theme.highlightColor
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Timer {
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property bool up
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id: glowingTimer
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running: glowing
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repeat: true
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interval: 30
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onTriggered: {
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if (opacity === 1){
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up = false
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} else if (opacity < 0.5) {
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up = true
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}
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if (up)
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opacity += 0.05
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else
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opacity -= 0.05
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}
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}
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}
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Load Diff
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/****************************************************************************
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**
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** All rights reserved.
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** Contact: Nokia Corporation (qt-info@nokia.com)
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**
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** This file is part of the QtDeclarative module of the Qt Toolkit.
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**
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** $QT_BEGIN_LICENSE:LGPL$
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** GNU Lesser General Public License Usage
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** This file may be used under the terms of the GNU Lesser General Public
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** License version 2.1 as published by the Free Software Foundation and
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** appearing in the file LICENSE.LGPL included in the packaging of this
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** file. Please review the following information to ensure the GNU Lesser
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** General Public License version 2.1 requirements will be met:
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** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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**
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** In addition, as a special exception, Nokia gives you certain additional
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** rights. These rights are described in the Nokia Qt LGPL Exception
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** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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**
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** GNU General Public License Usage
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** Alternatively, this file may be used under the terms of the GNU General
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** Public License version 3.0 as published by the Free Software Foundation
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** and appearing in the file LICENSE.GPL included in the packaging of this
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** file. Please review the following information to ensure the GNU General
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** Public License version 3.0 requirements will be met:
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** http://www.gnu.org/copyleft/gpl.html.
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**
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** Other Usage
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** Alternatively, this file may be used in accordance with the terms and
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** conditions contained in a signed written agreement between you and Nokia.
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**
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**
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**
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**
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**
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** $QT_END_LICENSE$
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**
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****************************************************************************/
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import QtQuick 2.0
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import QtQuick.LocalStorage 2.0
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// Models a high score table.
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//
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// Use this component like this:
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//
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// HighScoreModel {
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// id: highScores
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// game: "MyCoolGame"
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// }
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//
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// Then use either use the top-score properties:
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//
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// Text { text: "HI: " + highScores.topScore }
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//
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// or, use the model in a view:
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//
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// ListView {
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// model: highScore
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// delegate: Component {
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// ... player ... score ...
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// }
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// }
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//
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// Add new scores via:
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//
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// saveScore(newScore)
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//
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// or:
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//
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// savePlayerScore(playerName,newScore)
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//
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// The best maxScore scores added by this method will be retained in an SQL database,
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// and presented in the model and in the topScore/topPlayer properties.
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//
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ListModel {
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id: model
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property string game: ""
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property int topScore: 0
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property string topPlayer: ""
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property int place: 0
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property int maxScores: 10
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property bool newScore: false
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onGameChanged: fillModel()
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function __db()
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{
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return LocalStorage.openDatabaseSync("HighScoreModel", "1.0", "Generic High Score Functionality for QML", 1000000);
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}
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function __ensureTables(tx)
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{
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tx.executeSql('CREATE TABLE IF NOT EXISTS HighScores(game TEXT, score INT, player TEXT)', []);
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}
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function compareScore(point) {
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__db().transaction( function(tx) {
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__ensureTables(tx);
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var rs = tx.executeSql("SELECT score,player FROM HighScores WHERE game=? ORDER BY score ASC", [game]);
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if (rs.rows.length >= 10) {
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if (point > rs.rows.item(0).score) newScore = true; else newScore = false;//return true; else return false;
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} else newScore = true
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var length = rs.rows.length
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if (newScore){
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var i=0
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try {
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while (point>rs.rows.item(i).score) i++;
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place = (lenght-i)-1
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} catch (e) {place = (length-i)+1}
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}
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})
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}
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function fillModel() {
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__db().transaction(
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function(tx) {
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__ensureTables(tx);
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var rs = tx.executeSql("SELECT score,player FROM HighScores WHERE game=? ORDER BY score DESC", [game]);
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model.clear();
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if (rs.rows.length > 0) {
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topScore = rs.rows.item(0).score
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topPlayer = rs.rows.item(0).player
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// console.log('ts 0: '+rs.rows.item(0).score)
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//console.log('ts 9: '+rs.rows.item(0).score)
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for (var i=0; i<rs.rows.length; ++i) {
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if (i < maxScores) {
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//place = i+1
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model.append(rs.rows.item(i))
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}
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}
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if (rs.rows.length > maxScores)
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tx.executeSql("DELETE FROM HighScores WHERE game=? AND score <= ?",
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[game, rs.rows.item(maxScores).score]);
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}
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}
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)
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}
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function savePlayerScore(player,score) {
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__db().transaction(
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function(tx) {
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__ensureTables(tx);
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tx.executeSql("INSERT INTO HighScores VALUES(?,?,?)", [game,score,player]);
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fillModel();
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}
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)
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}
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function saveScore(score) {
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savePlayerScore("player",score);
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}
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function clearScores() {
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__db().transaction(
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function(tx) {
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tx.executeSql("DELETE FROM HighScores WHERE game=?", [game]);
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fillModel();
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}
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)
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}
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Component.onCompleted: { fillModel() }
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}
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@@ -0,0 +1,5 @@
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import QtQuick 2.0
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Item {
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}
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@@ -0,0 +1,33 @@
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import QtQuick 2.0
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import Sailfish.Silica 1.0
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GlassItem {
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property int active: 0 // 0 = empty; 1 = active; 2 = inactive
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property bool ghost: false
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property bool glowing: false
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id: square
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width: Theme.paddingLarge*2
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height: width
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radius: dots === 0 ? 0.4 : 0 // 0 ? 0.2 : 0
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falloffRadius: dots === 0 ? 0.25 : 2 // 0 ? 0.25 : 2
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color: Theme.secondaryColor
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opacity: 0.1
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Timer {
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property bool up
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id: glowingTimer
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running: glowing
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repeat: true
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interval: 30
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onTriggered: {
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if (opacity === 1){
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up = false
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} else if (opacity < 0.5) {
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up = true
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}
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if (up)
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opacity += 0.05
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else
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opacity -= 0.05
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}
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}
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}
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